Tuesday Mixed Cash League


League Convener - Keith Eppenberger (519) 537-2253




Welcome to the RBC Financial, Open Cash League.  The intention of this league is to provide an opportunity for members to play competitive curling games, learn more about the game, develop their skills and above all, have fun!  Have a great time and good curling!

 League Finals - March 30
6:30 Draw
Sheet A Sheet B Sheet C Sheet D
Loser sheet D Winner sheet C Winner sheet B Loser sheet A
VS. VS. VS. VS.
Loser sheet C Winner sheet D Winner sheet A Loser sheet B

ROUND 2 SCHEDULE

               
A Flight     (for Round 2 only) B Flight    (for Round 2 only)
1 Bill Cantelon 5 Chris O’Neal  9 Don Sifton 13 Tabot Tree Service
2 Dual Temp 6 Ryan Bouman 10 Boston Pizza 14 Thomas Electric
3 Insurance Central 7 Janice Carter 11 Universal Printing 15 Janice Walker
4 Paul Carriere 8 Chuck Phelps 12 Brian Ferris
               


SPARES
Name Phone
Carlos Gregorio 421-1367
J. Simons 964-3503
David Taplay 533-2268
Reid Denby 788-7343
Dick Julian 539-2159
Shawn Hensen 539-6525
Ben Badder 295-0070
John Garton

537-6043

 

FORMAT

 

Round 1 - SINGLE ROUND ROBIN

 

Fifteen game single round robin with the following points system.

                        15 win             10 tie               5 loss              0 default

Points, not cash won, will be used to determine rankings for Round 2.

 

Round 2 - A and B-FLITE SINGLE ROUND ROBINS

 

The teams finishing in positions 1 to 8 after Round 1 will play an A-Flite round robin.  The teams finishing in positions 9 to 15 will play a B-Flite round robin.

The same points system as Round 1 will be used in Round 2.

                        15 win             10 tie               5 loss              0 default

Points, not cash won, will be used to determine rankings for Round 3.

 

Round 3 - A and B-FLITE  PLAYOFFS

 

Teams in each flite that finish fifth, sixth, seventh, eighth in Round 2 are eliminated from further play. Teams finishing in positions 1 to 4 in each flite after Round 2 will play a knockout competition to determine first, second and third place finishers in each flite. The team finishing first after Round 2 will play the fourth place team. The second place team will play the third.  Winning teams playoff to determine first place.  Losing teams playoff to determine a third place finisher.

 

Note:  Please note that re-scheduling of games may be permitted if the opposing team is in agreement, the game will be required to be played as soon as possible. All re-scheduled games must be approved by the committee. Scheduling of available ice time will be the responsibility of the teams involved, not the committee. All game results must be reported to committee upon completion.

 

All Round 1 re-scheduled games must be completed by the last posted night of the Round 1 schedule. (January 27, 2010) Any re-scheduled games not completed on or before will result in a default for both teams.

 

All Round 2 re-scheduled games must be completed before your next scheduled game. Any re-scheduled games not completed on or before will result in a default for both teams.

 

No re-scheduling allowed for Round 3 games

 

 

PRIZE  DISTRIBUTION

 During Round 1, teams will be awarded $20.00 for each game won and $10.00 for each game tied.  

 

During Round 2, A-Flite teams will be awarded $40.00 for each game won and $20.00 for each game tied.  B-Flite teams will be awarded $20.00 for each game won and $10.00 for each game tied.

 

During Round 3, first, second and third place A-Flite finishers will win $200.00, $100.00 and $50.00 respectively.  First, second and third place B-Flite finishers will win $100.00, $50.00 and $25.00 respectively. (These amounts may vary slightly)

 

 TIEBREAKERS

 

After Round 1

A tiebreaker game or games will take place in the event that two or more teams are tied for eight place.  If multiple teams are tied and 8th place needs to be determined, round robin tiebreaker games will be played.  The team with the best head-to-head record will get a bye from the first game played.  (See further information on tie breakers below).  Teams not involved in tiebreakers and are tied in points will be positioned according to game results during Round 1.  Cards will be drawn, if the teams are still tied, to determine final position.

 

After Round 2

If two or more teams are tied for fourth place after Round 2 in either flite, tiebreaker games will be played to determine the first four finishers. (Team position for tiebreaker games will be determined by game results in Round 2.  If positions cannot be determined cards will be drawn.)

 

If ties exist for first, second or third places in either flite, game results from Round 2 between the teams will be used to break the tie. If the tie cannot be broken using this method, then Round 1 rankings will determine position. 

 

RULES

Round 1

 

1.         Games will be played using Four Rock Rule rule.  An opponent’s rock may not be removed from the free guard zone until the fifth rock of the end.  (This rule allows any team to remove their own stones from the free guard zone at anytime).

 

2.         Games will consist of eight ends.  Ties will not be broken.

 

3.         Teams will use a coin toss to determine last rock in the first end and color of rocks. The team winning the coin toss has choice of last rock or color of rocks.

 

4.         Teams must have at least three players to play a game.  Team participants must be full active members (as defined by the Board of Directors) of the Men’s, Ladies or Junior sections (20 years of age prior to December 31st).  If a team is curling with three players then the first two players will throw three rocks and the skip two rocks.

 

5.         Number of substitutes is unlimited.  Substitutes must be full active members of the Men’s, Ladies or Junior sections (20 years of age prior to December 31st).  A team CAN substitute players from other cash league teams in the positions of lead and second only.  In the case of substitution on a three-person team, members of other cash league teams may only play the lead position throwing the first three rocks.  As well, this rule applies to a designated fifth person on a team.  Non-cash league substitutes may play any position. 

 

6.         Late teams will be penalized after 15 minutes.  The penalty will be one point and  loss of hammer.  Play will commence in the second end.  After 25 minutes the penalty  is increased to two points and loss of hammer.  Play will commence in the third end.  After 30 minutes the game is defaulted.

 

7.         Team rosters must be set and submitted to the committee by January 27th 2009.  Teams may roster a maximum of five players. The roster sheet is located on the Cash League Board.  All five players will be considered roistered members for purposes of Round 1,2 and 3 rules.  Once a name is placed on the roster sheet designating a fifth player they cannot be removed unless the committee is notified.  The committee must approve any changes to rosters due to illness or injury.

 

ROUNDS 2 and 3

 

1.         Round 1 rule numbers 1, 6 and 7 apply to Rounds 2 and 3. 

 

2.         Games will consist of eight ends. Ties during Round 2 will not be broken.  Ties during Round 3 will be broken by playing a full end or ends towards the glass.

 

3.         Teams with the higher ranking from Round 1 or 2 will have the choice of taking last rock  in the first end or choosing color of rocks in Round 2 & 3.

 

4.         Teams must have at least three players to play a game.  Team participants, same eligibility as Round 1 (see rule 4 under Round 1).  If a team is curling with three players then the first two players will throw three rocks and the skip two rocks. The team must be skipped by a rostered team member.  Skip rocks must be thrown by a rostered team member.

 

5.            Substitute players must be full active members of the Men’s, Ladies or Junior sections of the club (20 years of age prior to December 31st).  For Round 2, substitute players CAN be members of any other Cash League team, as per team rosters submitted to the committee, in the position of lead or second.  For Round 3 substitute players CANNOT be members of any other Cash League team, including teams that have been eliminated after Round 2.

 

6.         The winning team will be responsible to record the out come of game  (win, loss or tie) on score sheet provided. This must be done by the end of the night the game is played.

Any team that does not record score will forfeit $5.00 of there winnings.  For games that are tied, both teams are responsible, and therefore will forfeit $5.00 each if out come is not recorded.

Monies collected will be added to total purse of Final round games of 2009/2010 season.